{"version":1,"updatedAt":"2026-07-22","site":{"name":"FlashCore","url":"https://flashcore.dev","apiCatalogUrl":"https://flashcore-backend-production.up.railway.app/api/catalog","librarySummary":"FlashCore is a browser game portal with eleven playable titles: one deep isometric action-RPG (Souls Slop), one underwater ripple-routing puzzle game (Waterwerks), one OutRun-style racer with 2-player duel (Freeway Escape), a backyard launch-and-shop meta game (Fence Fling), a you-are-the-gun wave defense with between-wave upgrades (Barricade Watch), a gravity arcade shooter (Void Runner), a notebook artillery campaign (Papercraft Armada), a biplane arcade shooter (Aero Overwatch), a grid tower defense (Glacial Siege), and two classic score-chasers (Neon Snake, Retro Pong). Most titles are iframe games with high-score and achievement tracking; Waterwerks adds a slower authored puzzle campaign, while Fence Fling and Barricade Watch add persistent upgrade loops. Freeway Escape, Papercraft Armada, Void Runner, and Waterwerks support touch play. Multiplayer remains limited to Freeway and Papercraft duels."},"games":[{"id":"papercraft-armada","name":"Papercraft Armada","version":"1.10.0","description":"Build a paper fort and climb a five-stage campaign — or duel a friend with ink-bleed cascades in this notebook-doodle artillery game.","pitch":"Notebook-doodle artillery: campaign vs AI, or 2-player duel with host-synced forts and ink-bleed.","loop":"Place blocks and cannons within an ink budget, peel cover (ink cascades through bags), sink guns through Matter.js physics — solo campaign or private-room duel.","status":"shipped","genre":["Artillery","Physics","Strategy"],"portalTags":["artillery","physics","strategy","canvas"],"platforms":["desktop","mobile-landscape"],"strengths":["Distinct visual identity (paper/notebook doodle) that stands out in the portal","Campaign structure beyond endless score-chase","2-player private-room duel with host-synced forts","Clear build-vs-shoot resource tension via ink budget","Landscape mobile play (canvas tap/drag; rotate gate in portrait)","Achievement hooks for wins, ink efficiency, and build/combat stats"],"gaps":["Portrait is rotate-to-play only (no full portrait layout)","Duel is private-code only (no ranked matchmaking)","Campaign depth is finite compared to Souls Slop's exploration scope"],"related":["glacial-siege","aero-overwatch","fence-fling"],"playPath":"/game/papercraft-armada","catalogPath":"/catalog/papercraft-armada.html","publishedAt":"2026-06-14","updatedAt":"2026-07-10","featuredRank":8,"aspectRatio":"16:9","minResolution":{"width":1280,"height":720},"mobileCompatible":true,"mobileOrientation":"landscape"},{"id":"souls-slop","name":"Souls Slop","version":"1.6.1","assetVersion":"1.6.1","description":"A save-based isometric adventure. Master parries, kindle bonfires across handcrafted biomes, and carry your journey into the FlashCore shell.","pitch":"Isometric Souls-like: parry, explore handcrafted biomes, rest at bonfires, and persist a long campaign save.","loop":"Explore interconnected regions, fight with attack/dodge/block/charge timing, accept quests, rest at bonfires to checkpoint, die and recover essence (a crimson Death Echo replays your last moments, alongside a ghost of whatever killed you), unlock shortcuts, and progress the Missing Hunter campaign arc.","status":"shipped","genre":["RPG","Adventure"],"portalTags":["rpg","adventure","isometric","soulslike","campaign"],"platforms":["desktop"],"strengths":["Deepest content in the library: combat, quests, dialogue, maps, saves","Clear identity as the portal's flagship adventure title","Bonfire/death/essence loop gives meaningful failure and recovery","Handcrafted biomes (Village, Whispering Woods, Guilrhym) reward exploration","Real-time 2D lighting: torches, lamps, bonfires and enemy telegraphs light each region's night","Readable Souls-style combat feedback: phase-coloured telegraphs, per-boss wind-up cues, dodge i-frame afterimages, trailing health chip, cinematic boss entrances","Gamepad support with glyph prompts and rumble; a painted Guilrhym whose shopfronts and windows glow at night"],"gaps":["Controller has no remapping yet; Greenleaf cottages still use the older facade art","Score/achievement mapping is thinner than arcade titles (essence-on-death as score proxy)","Runtime bundle and first-load graph remain heavy for a desktop web game","Opening reaches the first fight in about 20s, but the full arc is still longer than the arcade majority"],"related":["void-runner","papercraft-armada"],"playPath":"/game/souls-slop","catalogPath":"/catalog/souls-slop.html","publishedAt":"2026-05-31","updatedAt":"2026-09-24","featuredRank":1,"aspectRatio":"16:9","minResolution":{"width":1280,"height":720}},{"id":"aero-overwatch","name":"Aero Overwatch","version":"1.0.0","description":"Take to the skies in your 1920s biplane, shoot down enemy fighters, and survive procedural arcade missions.","pitch":"1920s biplane arcade: shoot fighters, ride combo, and clear procedural missions.","loop":"Pick a mission, fly and shoot waves of enemies, build combo, defeat bosses, and chase high score across mission variants.","status":"arcade","genre":["Arcade","Action","Shooter"],"portalTags":["arcade","shooter","planes","missions"],"platforms":["desktop"],"strengths":["Mission framing (Alpine / Precipice) adds structure beyond endless waves","Combo and boss-kill metadata feed meaningful achievements","Tall 4:5 aspect gives a distinct presentation vs 16:9 peers"],"gaps":["Still a relatively thin vertical slice vs Souls Slop or Freeway Escape","No mobile-specific controls or orientation support","Limited narrative or progression between missions"],"related":["void-runner","papercraft-armada"],"playPath":"/game/aero-overwatch","catalogPath":"/catalog/aero-overwatch.html","publishedAt":"2026-06-07","updatedAt":"2026-06-17","featuredRank":9,"aspectRatio":"4:5","minResolution":{"width":800,"height":1000}},{"id":"retro-pong","name":"Retro Pong","version":"1.2.0","description":"Retro Pong survival on a Game Boy-style handheld. One miss ends the run, hits multiply score, and paddles shrink as the rally heats up.","pitch":"LCD-handheld Pong survival: one miss ends the run; rallies multiply score as paddles shrink.","loop":"Rally the ball, survive escalating speed and shrinking paddles, bank multiplier hits, and chase a personal best before a single miss ends the run.","status":"arcade","genre":["Arcade","Retro","Sports"],"portalTags":["retro","rally","lcd","survival"],"platforms":["desktop"],"strengths":["Instant session length — ideal portal palate cleanser","Clear one-miss stakes and readable LCD aesthetic","Low content surface area makes it easy to maintain"],"gaps":["Shallow compared to campaign or exploration titles","No local multiplayer despite Pong's classic 2P heritage","Overlaps thematically with other pure score-chase arcade entries"],"related":["neon-snake","void-runner"],"playPath":"/game/retro-pong","catalogPath":"/catalog/retro-pong.html","publishedAt":"2026-04-20","updatedAt":"2026-07-09","featuredRank":10,"aspectRatio":"16:9","minResolution":{"width":1280,"height":720}},{"id":"neon-snake","name":"Neon Snake","version":"1.2.0","description":"Neon Snake survival. Decaying trails kill, pink coils grant score bursts and a 2x window, and Hardcore walls raise the stakes.","pitch":"Neon snake survival with decaying trails, coil score bursts, and a Hardcore walls mode.","loop":"Steer, grow, avoid your decaying trail and walls, collect coils for score/2x windows, and push difficulty modes for higher scores.","status":"arcade","genre":["Arcade","Classic"],"portalTags":["snake","neon","coil","survival"],"platforms":["desktop"],"strengths":["Familiar genre with a readable neon twist","Hardcore mode adds a second skill ceiling","Fast restarts fit the portal's arcade cluster"],"gaps":["Competes with Retro Pong and Void Runner for 'quick score chase' attention","No campaign, narrative, or meta-progression beyond high score","Not mobile-tuned despite snake being a natural touch genre"],"related":["retro-pong","void-runner"],"playPath":"/game/neon-snake","catalogPath":"/catalog/neon-snake.html","publishedAt":"2026-04-21","updatedAt":"2026-07-09","featuredRank":11,"aspectRatio":"16:9","minResolution":{"width":1280,"height":720}},{"id":"void-runner","name":"Void Runner","version":"2.4.0","assetVersion":"2.4.0","description":"Survive gravitational chaos, navigate asteroid fields, and push your reflexes as long as you can.","pitch":"Gravity arcade shooter: weave black holes and debris, upgrade ships, and chase void-high scores.","loop":"Survive gravitational hazards across themed sectors, skim gravity wells to charge Flux and unleash Gravity Pulses that fling debris into chain reactions, fight seeker drones, lancers, comets, pulsars, the three-phase Warden, the gravity-boss Maw (damaged only by hurling mass into it) and the tethered twin-star Binary across five sectors, upgrade ship tiers by score, draft survival upgrades at level-ups and boss kills, and post a run score with near-miss and repair metadata.","status":"arcade","genre":["Arcade","Space"],"portalTags":["space","survival","shooter","high-score"],"platforms":["desktop","mobile-landscape"],"strengths":["Strong portal integration (stats, achievements, difficulty unlocks)","Layered systems: gravity, shooting, upgrades, pickups, Flux-charged Gravity Pulse","Visible gravity: a spring warp grid bends around every well and ripples with explosions","Sector-scheduled hostiles (seekers, comet lanes, pulsars) and a recurring three-phase Warden boss","Landscape mobile: 8-way pad at full WASD thrust plus Fire/Pause","Controller-first neon front end: gamepad menus, analog thrust and rumble","Featured placement and clear identity as the space score-chaser"],"gaps":["Still primarily a single-run arcade loop without campaign chapters","No multiplayer or asynchronous challenges","No controller remapping or daily seeded challenge runs yet"],"related":["aero-overwatch","neon-snake","freeway-escape"],"playPath":"/game/void-runner","catalogPath":"/catalog/void-runner.html","publishedAt":"2026-05-10","updatedAt":"2026-09-29","featuredRank":2,"aspectRatio":"16:9","minResolution":{"width":1280,"height":720},"mobileCompatible":true,"mobileOrientation":"landscape"},{"id":"freeway-escape","name":"Freeway Escape","version":"3.7.1","assetVersion":"3.7.1","description":"Race through tropical paradise highways and thread traffic at arcade speed.","pitch":"OutRun-style arcade racing with career/arcade modes, garage progression, and a 2-player duel.","loop":"Pick career or arcade, race themed highways through a day-to-night trip clock and per-sector weather, choose risk/reward route forks in Arcade Run, drift for mini-turbos, draft for slingshots, chase a named rival each sector, weave traffic that cuts in and convoys (and oncoming cars on two-way Tundra and Orchard) for score, race your best-sector ghost, unlock cars/upgrades in the garage, and optionally create/join a 2-player duel room via FlashCore's WebSocket relay.","status":"shipped","genre":["Racing","Arcade"],"portalTags":["racing","arcade","traffic","speed"],"platforms":["desktop","mobile-landscape"],"strengths":["Only title with real multiplayer (2-player duel via portal relay)","Explicit mobile landscape support — rare in this library","Career, arcade, garage, and multiple environments add breadth","OutRun-style route forks with a road-trip postcard album on the results screen","Synthesized gearbox engine, wind, tyre and wet-road audio; banking camera and per-sector weather that changes grip","Drift-to-mini-turbo handling, slipstream slingshots, and authored sweepers, S-bends and blind crests","Best-sector ghost replays, gamepad support with rumble, and a reduced camera motion comfort option","Mature portal messaging (ready, over, viewport, multiplayer protocol)"],"gaps":["Still arcade-racer depth, not a sim or open-world driving game","Duel is 1v1 only — no larger lobbies or ranked seasons","Content authoring cost is high (tracks, cars, menus) vs tiny arcade titles"],"related":["void-runner","aero-overwatch"],"playPath":"/game/freeway-escape","catalogPath":"/catalog/freeway-escape.html","publishedAt":"2026-05-24","updatedAt":"2026-09-24","featuredRank":6,"aspectRatio":"16:9","minResolution":{"width":1280,"height":720},"mobileCompatible":true,"mobileOrientation":"landscape"},{"id":"waterwerks","name":"Waterwerks","version":"1.0.0","assetVersion":"1.0.0","description":"Restore an underwater ruin by rotating bonded conduits, predicting overlapping ripples, and proving each solution as water flows through the route you built.","pitch":"Underwater ripple-routing puzzles: rotate one conduit, reshape its bonded neighbors, and awaken twelve buried chambers.","loop":"Read conduit ports and ripple bonds, preview the affected footprint, choose clockwise or counter-clockwise turns, restore the route within par, then watch water prove the solution.","status":"shipped","genre":["Puzzle","Strategy","Relaxing"],"portalTags":["puzzle","routing","underwater","logic","campaign"],"platforms":["desktop","mobile"],"strengths":["Twelve authored chambers with explicit teaching, transfer, twist, and exam roles","Readable hover previews expose ripple footprints and predicted port destinations","Authored water-flow proof explains why a completed route works","Original underwater score and responsive touch-compatible controls"],"gaps":["Current campaign ends after twelve chambers","Best scores are session-local rather than persisted or cloud-saved","Later curriculum still needs dedicated conservation and recovery teaching levels"],"related":["glacial-siege","papercraft-armada","souls-slop"],"playPath":"/game/waterwerks","catalogPath":"/catalog/waterwerks.html","publishedAt":"2026-07-10","updatedAt":"2026-07-10","featuredRank":3,"aspectRatio":"16:9","minResolution":{"width":390,"height":640},"mobileCompatible":true,"mobileOrientation":"any"},{"id":"glacial-siege","name":"Glacial Siege","version":"1.1.0","description":"Defend your crystal core on a seeded icy hex fortress. Clear the wave-10 campaign boss, then push endless frost waves with armor, camo, and regenerators.","pitch":"Hex maze tower defense: shape the lane, unlock towers by wave, clear the siege — or go endless.","loop":"Survey a seeded hex fortress, unlock and place towers as waves teach new threats, clear the wave-10 boss for campaign victory, optionally continue endless for score.","status":"arcade","genre":["Tower Defense","Strategy","Grid"],"portalTags":["tower-defense","strategy","grid","waves"],"platforms":["desktop"],"strengths":["Fills a strategy/TD niche the rest of the arcade-heavy catalog lacks","Wave-gated unlocks and enemy specials (armor, camo, regen) grow the counterplay matrix","Campaign clear at wave 10 with optional endless — finite win plus score chase","Seeded ridge layouts vary the maze without hand-authoring every map"],"gaps":["No hero unit or multi-map campaign select screen","Desktop-first; TD on mobile would need different UX","Light meta (starting essence after clear) vs deep unlock trees in sibling titles"],"related":["papercraft-armada","barricade-watch","aero-overwatch"],"playPath":"/game/glacial-siege","catalogPath":"/catalog/glacial-siege.html","publishedAt":"2026-06-02","updatedAt":"2026-07-10","featuredRank":7,"aspectRatio":"16:9","minResolution":{"width":1280,"height":720}},{"id":"fence-fling","name":"Fence Fling","version":"1.6.0","description":"Fling junk over the fence — denser prestige yards, Rival Neighbor races, billboard bounces, Chest Bang telegraph, and clearer coach/HUD teaching.","pitch":"Backyard junk launcher: steer mid-air, race a rival, prestige into new yards.","loop":"Aim and launch, steer/WASD, flight-gun taps and rockets, route bags/TNT/birds/billboards, beat the Rival Neighbor, bank cash, shed upgrades, New Neighbor prestige.","status":"shipped","genre":["Arcade","Physics","Upgrade"],"portalTags":["launch","physics","meta-progression","humor"],"platforms":["desktop"],"strengths":["Post-launch agency — WASD steer, pocket rocket, flight-gun tiers, Chest Bang, bags/TNT/spikes/birds/billboards","Rival Neighbor races with live gap plus New Neighbor prestige that reshapes the course","Persistent shed meta with milestone progress, consumable HUD, and expanded coach tips"],"gaps":["Cloud save syncs shop state for logged-in users; guests stay device-local","Still one continuous backyard — no multi-cannon ladder","Desktop-first; touch controls are compact overlays"],"related":["papercraft-armada","barricade-watch","freeway-escape"],"playPath":"/game/fence-fling","catalogPath":"/catalog/fence-fling.html","publishedAt":"2026-07-10","updatedAt":"2026-07-12","featuredRank":4,"aspectRatio":"16:9","minResolution":{"width":1280,"height":720}},{"id":"barricade-watch","name":"Barricade Watch","version":"1.6.0","description":"You-are-the-gun holdout with Overwatch Mark HUD, thrower telegraphs, Horde Field Resupply shops, and clearer shop upgrade deltas.","pitch":"Hold the barricade: mark targets, swap weapons, hire help, survive Normal or Horde.","loop":"Pick mode and difficulty, aim/shoot with rifle/shotgun/flak, mark priority targets, earn cash, unlock turrets and Missile Barrage between waves (or Horde resupply pauses).","status":"shipped","genre":["Arcade","Shooter","Survival"],"portalTags":["wave-defense","shooter","meta-progression","barricade"],"platforms":["desktop"],"strengths":["Overwatch Mark HUD plus rifle/shotgun/flak roster with unified mag reload","Defense composition — aiming gunmen/turrets, repairman, Missile Barrage; Normal/Horde + difficulty","Between-wave shop with effect deltas; Horde Field Resupply pauses and bosses"],"gaps":["Cloud save syncs shop state for logged-in users; guests stay device-local","No full tower-slot campaign like Storm the House 3","Desktop-first; touch strip available for portal embeds"],"related":["glacial-siege","fence-fling","aero-overwatch"],"playPath":"/game/barricade-watch","catalogPath":"/catalog/barricade-watch.html","publishedAt":"2026-07-10","updatedAt":"2026-07-12","featuredRank":5,"aspectRatio":"16:9","minResolution":{"width":1280,"height":720}}]}